![]() (01-01-2018, 07:39 PM)DeusExCeteri Wrote: Thirdly, I've noticed that the Long War Bow is using a previously unused graphic to set it apart from the Long Battle Bow. That's neat in that it makes those lighter armors useful, but probably too powerful. You could buy Godly Rags of the Whale from Wirt, then oil them up to 120 base AC. If I ever got the oils 'saved' between sessions somehow, I had some tricky balancing decisions to make. Bard damage is already kind of broken (get a Jester's Sword of the Bat in one hand and you're unstoppable). In a normal SP game obviously there were a finite number of oils. Farm gold with a high level char, then buy a ton of Elixirs and xfer them to a new character etc. Gillian can be used to cheese all sorts of ways. ![]() (01-01-2018, 07:39 PM)DeusExCeteri Wrote: Secondly, is it wrong of me to be using Gillian to make the oils I apply to my weapons carry over from each game?Heheh, that's up to you really. ![]() Given those problems, improved drops would make far more sense than increased drops. I did experiment with a way to increase monster drops, but I abandoned it because of how fiddly Diablo already is about items disappearing in tight spaces and the fairly low limit of how many items can be in one level at once. ![]() (01-02-2018, 11:23 AM)Sir Krist Wrote: Maybe 100% magic find or something? or 100% to gold find? Like the D2s gloves of chance.Another interesting idea. Maybe if it was combined with the Rogue's trap detection ability? So you can see both treasure and traps easier. (01-02-2018, 02:39 AM)KillingMachine Wrote: Personally, I'd probably give it the effect of the Search spell in some way.Another interesting idea, but the item would still be useless to Monks unless it had some other bonus. Also, making that synchronize properly in MP might be a second can alongside that. This one would involve editing/creating new spell behavior, which is probably a can of worms I might not be able to handle. Not that it is particularly hard to make lots of gold anyway, but I don't want to add an unreasonably easier method than the game already provided. (01-01-2018, 07:39 PM)DeusExCeteri Wrote: Or the Thaumaturgic shrine effect?Another clever idea, but in theory nothing stops a Large Chest in Hell from dropping 3x plate armors, so that could be abused to farm tons of gold, particularly on a good floor with 2-4 chests adjacent to the stairs to town. Off the top of my head I don't remember ever seeing any mods for Diablo/Hellfire exe's yet that allowed charges from non-staves, but it's been so many years. Could be a simple value somewhere that makes the game skip checking non-staff type items when looking for charges, or it could be something hardwired to the weapon slot. (01-01-2018, 07:39 PM)DeusExCeteri Wrote: Maybe throw some charges of the Rogue's Disarm Trap skill on it since it looks like a treasure chest?Interesting idea, but without modification Diablo completely ignores spell charges on any type of item other than Staves. Regarding suggestions for the Auric Amulet. In a pinch, the most important thing was to remove its function entirely since dropping gold piles greater than 5,000 and then trying to pick them up without the Auric Amulet equipped would make the excess gold go poof. If I ever make extensive changes to this mod again, I'll revisit the Auric Amulet. the absence of which would require players to rifle through the readme to figure out what the Amulet does, and again later when they forget what it does. I don't think I found an easy way to add an extra line of text to the item on mouseover, displaying some kind of tooltip to explain its new behavior, like: The name and graphic for the item don't make much sense for other potential uses I could think of, and if I recall correctly, changing the item would have then made Lester's dialogue not make much sense (in retrospect, however, with the item currently broken it doesn't make better sense than a different, working item would, either). Lester doesn't drop it properly in MP games, so it goes poof if anyone but the host clicks on him to generate it and pick it up Item is super easy to obtain in every game, so giving it anything beyond very slightly helpful bonuses could be unbalancing I think they were something along the lines of: (01-01-2018, 07:39 PM)DeusExCeteri Wrote: Firstly am I the only one bothered by the Auric Amulet doing nothing?I don't remember exactly, but I think I had some concerns regarding the Auric Amulet that made me opt not to modify it at the time. If it only works in certain dlvls or only for the host in an MP game, let me know. EndDisclaimer: Should work, but not thoroughly tested.
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